Large City: Kad Juji-luzd

Kad Juji-luzd

Kad Juji-luzd
Example Gnoll architecture.
StateNutheli
ProvenceMididïleghi Principality
RegionNëk-vluz Holt
Founded974
Community LeaderLord Dozzurk
Area107 km2 (42 mi2)
Average Yearly Temp1°C (33°F)
Average Elevation2814 m (9232 ft)
Average Yearly Precipitation252 cm/y (99 in/y)
Population25439
Population Density237 people per km2 (605 people per mi2)
Town AuraChronomancy
Naming
Native nameKad Juji-luzd
Pronunciation/jujj/ /luzd/
Direct Translation[lazy] [raid]
Translation[Not Yet Translated]

Kad Juji-luzd (/jujj/ /luzd/ [lazy] [raid]) is a temperate Large City located in the Mididïleghi Principality of the Nutheli.

The name Kad Juji-luzd is derived from the Goblin language, as Kad Juji-luzd was founded by Glith, who was culturaly Gnoll.

Climate

Kad Juji-luzd has a yearly average temperature of 1°C (33°F), with its average temperature during the summer being an icy 27°C (80°F) and its average temperature during the winter being a cold -25°C (-13°F). Kad Juji-luzd receives an average of 252 cm/y (99 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Juji-luzd covers an area of nearly 107 km2 (42 mi2), and an average elevation of 2814 m (9232 ft) above sea level.

Overview

Kad Juji-luzd was founded durring the late 11th century, by Glith. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Glith.

Kad Juji-luzd was built using the conventions of Gnoll durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Kad Juji-luzd is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kad Juji-luzd is buildings are arranged arround a single premissive cobblestone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. The brittle defences have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Kad Juji-luzd makes it abundantly clear the city suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye.

Civic Infrastructure

Kad Juji-luzd possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kad Juji-luzd has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Juji-luzd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Juji-luzd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Juji-luzd's parks.

Kad Juji-luzd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Juji-luzd.

Kad Juji-luzd has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Juji-luzd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Juji-luzd has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Juji-luzd has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Juji-luzd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Juji-luzd has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Juji-luzd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Juji-luzd's public wards, blessings, and other arcane systems.

Kad Juji-luzd has an Millitary Academy which trains military officers and specilists.

Kad Juji-luzd possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Juji-luzd's grid is powered by mana accumulators.

Kad Juji-luzd possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Kad Juji-luzd has a first rate hospital which caters to anyone in need of long term medical care.

Kad Juji-luzd has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kad Juji-luzd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Juji-luzd's natural decorations nor waterways.

Kad Juji-luzd has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Juji-luzd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Juji-luzd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad Juji-luzd's town hall was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Kad Juji-luzd rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Leshy, Gourd near Kad Juji-luzd are known to be almost tame, such that they can be put to domestic use.

Kad Juji-luzd's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Necromancy energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 51
  • Farmers: 68
  • Farm Laborer: 127
  • Hunters: 97
  • Milk Maids: 62
  • Ranchers: 36
  • Ranch Hands: 64
  • Shepherds: 63
    • Farmland: 103791 m2
    • Cattle and Similar Creatures: 6359
    • Poultry: 76317
    • Swine: 5087
    • Sheep: 254
    • Goats: 50
    • Horses, Mounts, and Beasts of Burden: 2543

Craftsmen

  • Arms and Toolmakers: 52
  • Blacksmiths: 62
  • Bookbinders: 32
  • Buckle-makers: 33
  • Cabinetmakers: 55
  • Candlemakers: 87
  • Carpenters: 83
  • Clothmakers: 70
  • Coach and Harness Makers: 26
  • Coopers: 65
  • Copper, Brass, Tin, Zinc, and Lead Workers: 35
  • Copyists: 23
  • Cutlers: 21
  • Fabricworkers: 54
  • Farrier: 188
  • Furriers: 16
  • Glassworkers: 90
  • Gunsmiths: 54
  • Harness-Makers: 24
  • Hatters: 48
  • Hosiery Workers: 18
  • Jewelers: 29
  • Leatherwrights: 68
  • Locksmiths: 25
  • Matchstick makers: 39
  • Musical Instrument Makers: 36
  • Painters, Structures and Fixtures: 33
  • Paper Workers: 34
  • Plasterers: 35
  • Pursemakers: 45
  • Roofers: 27
  • Ropemakers: 26
  • Rugmakers: 24
  • Saddlers: 44
  • Scabbardmakers: 51
  • Scalemakers: 27
  • Scientific, Surgical, and Optical Instrument Makers: 16
  • Sculptors, Structures and Fixtures: 24
  • Shoemakers: 24
  • Soap and Tallow Workers: 92
  • Tailors: 164
  • Tanners: 31
  • Upholsterers: 34
  • Watchmakers: 33
  • Weavers: 72
  • Whitesmiths: 20

Merchants

  • Adventuring Goods Retellers: 17
  • Arcana Sellers: 17
  • Beer-Sellers: 32
  • Booksellers: 38
  • Butchers: 68
  • Chandlers: 57
  • Chicken Butchers: 73
  • Entrepreneurs: 24
  • Fine Clothiers: 63
  • Fishmongers: 68
  • Florists: 15
  • Potion Sellers: 42
  • Resellers: 105
  • Spice Merchants: 35
  • Wine-sellers: 52
  • Wheelwright: 39
  • Woodsellers: 25

Service workers

  • Bakers: 158
  • Barbers: 99
  • Coachmen: 37
  • Cooks: 105
  • Doctors: 51
  • Gamekeepers: 38
  • Grooms: 22
  • Hairdressers: 87
  • Healers: 78
  • Housekeepers: 68
  • Housemaids: 105
  • House Stewards: 84
  • Inns: 23
  • Laundry maids: 48
  • Maidservants: 90
  • Nursery Maids: 43
  • Pastrycooks: 77
  • Restaurateur: 97
  • Tavern Keepers: 110

Specialized Laborer

  • Ashworkers: 36
  • Bleachers: 23
  • Chemical Workers: 14
  • Coal Heavers: 51
  • In-Town Couriers: 55
  • Long Haul Couriers: 56
  • Dockyard Workers: 48
  • Gas Workers: 12
  • Hay Merchants: 22
  • Leech Collectors: 62
  • Millers: 60
  • Miners: 62
  • Oilmen and Polishers: 39
  • Postmen: 59
  • Pure Finder: 31
  • Skinners: 72
  • Sugar Refiners: 14
  • Tosher: 41
  • Warehousemen: 97
  • Watercarriers: 49
  • Watermen, Bargemen, etc.: 68

Skilled Laborers

  • Accountants: 32
  • Alchemist: 37
  • Clerk: 47
  • Dentists: 25
  • Educators: 69
  • Engineers: 35
  • Gardeners: 24
  • Mages: 19
  • Plumbers: 27
  • Pharmacist: 31
  • Professors: 11
  • Scientists: 18
  • Wizards: 11

Civil Servants

  • Adventurers: 24
  • Bankers: 36
  • Civil Clerks: 60
  • Civic Iudex: 27
  • Consultants: 16
  • Exorcist: 59
  • Fixers: 29
  • Kami Clerk: 50
  • Landlords: 52
  • Lawyers: 31
  • Legend Keepers: 43
  • Militia Officers: 169
  • Monks, Monastic: 90
  • Monks, Civic: 94
  • Historian, Oral: 59
  • Historian, Textual: 31
  • Policemen, Sheriffs, etc.: 51
  • Priests: 101
  • Rangers: 33
  • Rat Catchers: 36
  • Scholars: 39
  • Spiritualist: 48
  • Slayers: 14
  • Storytellers: 99
  • Military Officers: 87

Cottage Industries

  • Brewers: 74
  • Comfort Services: 97
  • Enchanters: 27
  • Herbalists: 27
  • Jaminators: 79
  • Needleworkers: 97
  • Potters: 45
  • Preserve Makers: 72
  • Quilters: 38
  • Seamsters: 115
  • Spinners: 72
  • Tinker: 28
  • Weaver: 66

Artists

  • Actors: 26
  • Architects: 9
  • Bards: 42
  • Costumers: 15
  • Dancers: 28
  • Drafters: 16
  • Engravers: 20
  • Fine Furniture Carpenters: 12
  • Glaziers: 27
  • Inlayers: 25
  • Musicians: 79
  • Painters, Art: 12
  • Playwrights: 25
  • Sculptors, Art: 22
  • Wood Carvers: 90
  • Writers: 84

Produce Industries

  • Butter Churners: 74
  • Canners: 77
  • Cheesmakers: 87
  • Ice Merchants: 11
  • Millers: 50
  • Picklers: 41
  • Smokers: 33
  • Stockmakers: 28
  • Tobacconists: 40
  • Tallowmakers: 60

9501 of Kad Juji-luzd's population work within a Foundational Occupation.

13903 of Kad Juji-luzd's population do not work in a formal occupation, but do contribute to the local economy. 2035 (8%) are noncontributers.

Points of Interest

POI

History

Kad Juji-luzd is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.

The the a short sword of Transmutation, an a short sword imbued with notable amounts of Transmutation energies was created near Kad Juji-luzd by in time immemorial, reportedly some time during the late 2nd century.

History